You can't hold ground in battle, so you need places to run and hide. But what if you don't have enough space to protect your army? Russians can always withdraw deeper into Russia, for example. Playing a "where's my army" shell-game is easy to do if you have a fairly extensive country. Remember, siege progress resets once the besieging army moves, so just forcing them to respond to your army is a victory that causes the war to drag-on. If they group up to fight, you melt away. If your enemies spread out across the countryside to start dismantling your nation, your ineffectual little army can attack the small siege detachments and start whittling down their strength. As long as you have an army in play, it's something that forces the enemy to stay relatively concentrated in case you decide to fight. It's more like the naval strategy of keeping a " fleet in being". The most important thing you can do when a war is going wrong is to keep a credible army in existence. If you can't win pitched battles, you need to give up on the idea of fighting them. You might be watching a rout unfold, but here is how you turn that into a victory. The chances are, you can not only survive this crisis, but come out of it almost unscathed. But this is why EUIV is a game where it pays to never give up, and never reload. But no, this is a war that poses an existential threat. If it were easy, if it were just a matter of agreeing to a minor settlement, you wouldn't hesitate. The point is, you're losing a major war in EUIV, and you're losing it badly. Or maybe you just got unlucky, and your enemy had a military genius in their back pocket while you're stuck with the equivalent of Ambrose Burnside. Maybe you gambled that your enemy's powerful ally wouldn't actually bother to travel across Europe to fight you, but they did, and now they have arrived, unwanted and obligatory guests at your war, and they look hungry. Perhaps you declared war on someone the day before they hit a new level of military technology. Europa Universalis IV is a game of ruthless caprice, where even slight mistakes, misjudgments, and lapses in attention can bring you to ruin. It's nobody's business but your own why this article is suddenly relevant and important to your well-being. The only mod coming to my mind is Arcade Mode, which accelrates the entire game (tech, sieges, everything immensely disables truce timers as well overextension and AE.First off, let's not fall to finger-pointing of the laying of blame. The AE acquired through such an annexation would immediately create a massive coalition, which then quickly destroys you. Annexing a country like this in one go would result in easily 1000% overextension, meaning your realm would grind to a complete halt and massive rebellions within a year.Īggressive expansion would kill you. Imagine you take the entirety of france in one war. In game terms, simply changing the warscore limit won't help you much. Your neighbors would be very concerned and feel threatened, especially when you conquer territory without even a flimsy claim to it. How are you going to control this many newly added provinces to your realm? Empires created like this historically collapsed within a few decades (see Alexander, the mongols or Napoleon). If you could, you'd be swamped in rebellions as the people really don't like having their cultural identity taken away. I'd rather see it as unrealistic to just conquer one large nation in one fell swoop.
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